Absolutely, hands-down my favorite vendor to work with on projects. Three years ago, I started to develop my first video game. I might mention that I have been developing software (web, mobile, Windows) for close to 20 years. I have worked with many, many people over the years and I know it takes a good team to develop any worthwhile application. I quickly found out that the game industry [and the success of the game(s)] is highly dependent upon creative people. You can write great code all day long, but without people like Gina and her team at Serial Lab, your game is likely going to be boring. I did what everyone else does when you’re an indie studio—I looked for free assets. Technically speaking, there are no truly free assets out there. Certainly, you can download a ton of free audio assets, but so can someone else. There will be nothing unique/custom about the sound/music in your game. We have all been to websites that use the same stock photos. You know those people don’t work there *sigh*. It will cost you in the end not having quality assets. Serial Lab was referred to me by my 3D modeler. I first reached out to Gina a couple years ago and discussed the obvious details, how much and who owns what etc… I truly had no idea. Fast-forward to earlier this year (2018) and I reach back out to Gina to start actual work. It was daunting on my side because I had no idea what to expect, but Gina laid everything out for us. Seriously, we had a list of over 65+ sound effects (SFX), 7-10 voice-overs and a music track. Serial Lab created a shared spreadsheet to help us track everything. We could easily check which assets had been delivered, “